Codemasters launched Operation
Flashpoint: Dragon Rising, the sequel
to a massively popular first-person
tactical shooter.
The game itself is ultra-realistic, which
separates it from the 'spray-and-pray'
shooters that dominate the category.
One of the key features of the game
is that it puts you in the position of a real
soldier, experiencing the battlefield
as it actually is, especially with regards
to sound.
Our concept focused on 'situational
awareness,' a trait all Marines should
exhibit. We wanted the viewer to see
the battlefield like a real soldier. In this
execution, we created a soundscape
(in Dolby 5.1) from the individual sounds
of weapons, as if you are inside
a Marine’s head, waiting for the right
time to strike back.
The final product was shown on TV
and in cinemas and military bases across
the UK, US, Netherlands and Germany.
Best played loud.